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Spine: 2D skeletal animation for games
Spine Runtimes. Spine doesn't stop at designing beautiful animations. Export your 2D skeletal animation data, then use our runtime libraries to load and display your animations in your game, just as they do in Spine. We provide runtimes for nearly every major game toolkit and programming language. All runtimes
Purchase Spine - Esoteric Software
Spine Education is an easy way for your school or educational institution to provide Spine to all students and faculty members. The license allows Spine Education to be installed on the specified number of computers for a period of one year. All students and faculty members may use the software for educational and non-commercial purposes.
Spine: Trial Download - Esoteric Software
Explore Spine firsthand by downloading the Spine trial, free for Windows, Mac and Linux. All Spine Professional features are available in the trial except saving projects, texture packing, and exporting animation data, images and video. The trial comes with many example projects that include exported JSON animation data and texture atlases.
Spine Academy - Esoteric Software
Spine Academy has everything you need to get started learning Spine! Whether you like learning on your own, or prefer face-to-face workshops and courses, we got you covered. Check the changelog and roadmap to see what changed between Spine versions and what's being worked on, and don't forget to sign up to our community forum!
Spine:ゲーム用2Dアニメーションソフトウェア
Spineは、ビデオゲーム用の2Dスケルトンアニメーションソフトウェアです。Unity、C#、cocos2d-x、iOS、Android、C++、HTML5、JSなどで作られたゲームを2Dアニメーションで生き生きとしたものにします!
Spine Demos - Esoteric Software
An often felt disadvantage of 2D games is the lack of smooth animation transitions. In 3D games, transitions between animations can be calculated on-the-fly at runtime. Animations can even be blended, for example half walking and half running. In 2D games without Spine, blending is impossible and typically transitions are jarring.
Spine官网: 专注于游戏的2D动画软件
Spine 输出动画数据,可应用于您的游戏当中。Spine 提供了几乎包含目前所有主流游戏引擎和编程语言的运行时。通过它们可以在您的游戏中,完美的加载和渲染出与 Spine 编辑器里一模一样的动画效果。 全部运行时 All runtimes
Tools - Spine User Guide - Esoteric Software
Tools in Spine are found in the main toolbar: Right clicking anywhere in the viewport will toggle between the current tool and the last selected tool. This makes using multiple tools more efficient as it is much faster than clicking the toolbar buttons. Otherwise there …
Spine Example Projects - Esoteric Software
Spine Example Projects. Below you will find many of the example projects included with Spine and details of the how each project works. The project files are provided and export files can be found in the spine-runtimes Git repository. Filter by the Spine features used in each project.
Spine: Runtimes - Esoteric Software
The Spine Runtimes are libraries that allow your game toolkit to load and render animations in your games, just as they do in Spine. Our APIs provide direct access to bones, attachments, skins and other animation data.