
I made a tutorial on how to Make Footsteps with Metasounds in
2023年1月28日 · 1.3M subscribers in the gamedev community. The subreddit covers various game development aspects, including programming, design, writing, art, game…
How to make footsteps for my 3D game : r/godot - Reddit
2022年6月24日 · Alternatively you can use animations to play sounds in your walking animation. If you want your footsteps to make different sounds depending on material you can cast a ray under your player, then either make a custom physics material resource with footstep sounds, check the object's groups and play sound effects based on the group it's in or ...
Footsteps sound synchronization with running animation
After that set it sv_footstep_sound_frequency 0.1 and get nuts with all those footsteps. Also sound-animation synchronization isn't a matter of the server, is a client sided issue. if you have problems with FPS your sound-animation synchronization will be poor as well.
How do I make a footstep system in Unity 2D? : r/Unity2D - Reddit
2021年2月24日 · Nice idea man. I was thinking to use animation events to play the sounds, because the audio can play exactly when the animation feet hits the ground. The animation event call the function that use a ray cast to detect the type of ground, so it can play the correct audio.
Footsteps with anim notify - SFX doesn't play 1/2 the time
2024年5月24日 · Hey guys. So in my new project I setup my footstep sounds, like I do with all shooter projects, with anim notifies on every animation in every foot plant. Yet like always, the sound only actually plays for about half of the steps my character takes. I know that I have the anims in the right place.
How to make footstep sounds without, well, animated 3d ... - Reddit
2023年10月28日 · Action Movies & Series; Animated Movies & Series; Comedy Movies & Series; Crime, Mystery, & Thriller Movies & Series
Need help Adding footstep sound effects : r/godot - Reddit
2022年1月5日 · if motion != Vector2.ZERO and !"sfx".is_playing(): play the footsteps sound elif motion == Vector2.ZERO and "SFX".is_playint(): stop the footsteps sound this would start the footstep sound when you are moving, and then stop it when you stop moving. Don't forget to loop your SFX so it will keep playing over and over! I hope this helps!
Making footstep sounds in 2D? : r/Unity2D - Reddit
2020年9月2日 · I’m starting to work on implementing some sound into a 2D game and I’m starting to realise how different it is from 3D. Case in point, footsteps. I want to make a script that will trigger the footsteps based on the animation (as you would in 3D), and randomises the sample selected from a pool of samples each time. How do I do this? Thanks
No footsteps sound when sprinting? : r/skyrimmods - Reddit
2021年10月3日 · All of the sounds are working except the footsteps when sprinting. I've tried several things that I found on the internet like - Deleting meshes- Reinstalling my mods- Change some load ordersI just can't figure out which mod is responsible for it!I would really appreciate it if you can guide me through it. Thank you very much :)
Footstep sounds broken : r/unrealengine - Reddit
2022年11月9日 · I've created dynamic footsteps with line trace and animation notifies. Everything works perfectly - except the fact that the footsep sounds only play for one animation loop and then they stop. As an example, when I run forwards I get four footsteps (one animation loop), after which they just stop even though I keep running.