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《天际线》:一款离开模组即崩溃的奇特游戏现象
但当玩家选择毫无模组地体验游戏时,所遭遇到的直接后果便是内容的匮乏与乐趣的缺失。因此,《天际线》无疑是一款“离开模组就暴毙”的游戏。它的核心玩法虽然具备一定的深度,但在缺乏模组的情况下,玩家很容易感到单调和乏味。这一现象在游戏圈中并不少见,许多现代游戏依赖于用户生成内容(UGC),而一旦失去这一支持,游戏的生命力就会受到严峻考验。
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