Now we have to project the lowpoly we made in Maya with the high-poly in ZBrush, as we need our high-poly to have the UVs for baking. Export from Maya as an OBJ, making sure you have your group ready.
7mon
Creative Bloq on MSNCreate a detailed fantasy character in 3DMy personal project here is a tribute to World of Warcraft ... starting from sculpting with ZBrush, exploring techniques to ...
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