The artist worked as an art director on Half-Life 2, a visual designer on Dishonored, and a consultant on Fallout 4 and DOOM. Antonov's passing in 2025 was mourned by colleagues, with tributes ...
Industria' is an immersive thinker with world-building akin to 'Half-Life 2' and perfect pacing. When the original Half-Life hit the scene in 1998, it revolutionized the way modern FPS games ...
It was his unmistakable style that defined Half-Life 2's City 17 and Dishonored’s Dunwall, two of the most distinctive and unforgettable locations in game history. We spoke to people who knew ...
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