Monolith's Wonder Woman game has been described as 'gorgeous and expansive', as the studio's patented Nemesis system looks to ...
Wonder Woman was set to use WB's Nemesis System, but now that it's cancelled that goes back on ice for at least a decade.
Despite the cancellation of Wonder Woman and Monolith's closure, Warner Bros. can still hold onto the iconic Nemesis System ...
Wonder Woman has met a tragic end alongside its developer Monolith, potentially leaving a beloved mechanic locked away ...
A new report claims that Monolith's now-canceled Wonder Woman title would have been similar to God of War had its developer ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
Yesterday’s shock news that Warner Bros. had shut down three studios and canceled its Wonder Woman game sent shockwaves ...
Wonder Woman was the third game by Monolith expected to use the Nemesis System. The feature – first introduced in ...
Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory ...
As reported by journalist Stephen Totilo, Monolith's Nemesis system patent --which remains the property of Warner Bros.--was ...
The Nemesis system, for those unfamiliar, is a clever in-game mechanic which tracks a player's actions to create enemies that ...
Warner Bros. has shut down several studios, but it retains access to the Nemesis patent created by one of them.